Monday, 31 May 2010
Pitch Project Work - A Slice from Everyone Involved
Release the Beast, our game concept for the pitch project and maybe to be carried through into the third year is now being complimented on a daily basis, it's really nice to have an idea that everyone believes can work. And I'm really proud so far of the team I've put together. The above drawings were done by Simon Acty, who I'm particularly proud of, he put a lot of time into getting these down and making them as amusing as the bullet points I had provided for the characters. I think they work fantastically and he's currently cleaning them up for the pitch. Myself and Matt Luxton did the composition above in Photoshop using Simon's art. It's been really nice being a kind of idea's generator, an organiser, quality control, and mediator between all parties involved. And I really feel like these guys are treating me as a team leader. And we're all working together fantastically. We've even had a request that if we take this into the third year. Roy Nottage would like to work on Animating the characters. So we're attracting a bit of attention with the idea.
This small piece of Artwork is a roughed up concept for a world called "Bananaland" as coined by Matt Butler, (All the names are subject to change) The piece above is by Emma Taylor, and the Map below is for the world in question done by Matt B. Matt B. has proven to be very enthusiastic throughout this project, throwing ideas in and around as he can and working hard to create environments based on his knowledge of video games and shoot'em ups. Emma has also taken the time to do some Character descriptions and naming which again will undergo some looking over and changes, but are again fantastic. Emma is a brilliant fantasy writer and her character descriptions represent that, We just tweak the comedy slightly.
This is a Mock up of the HUD (Heads up Display) Designed by myself and Simon, The Gun Model was done as a test by Matt just so we'd have something to throw down for the pitch. We're working quickly and efficiently and this is showing through the quality of the work we have, I feel myself getting better and better as a leader and know how I would want this to run were it used next year as a third year project. I'm at a half way point on belief in this project now, what with the compliments we've had. From my initial change of plan, to what me and my group have come up with. I'm really beginning to be quiet proud of what we have even to this point.
These are a few Gun Designs done by Matt L. as concepts. I believe they still require a bit of work, but they are absolutely fantastic. Matt is a wicked guy to work with, he puts so much time and effort into what he does and always comes back with things of fantastic quality.
All in all we're working away at making this the best fun we can make it, and it may be an option to make maybe a working level, or a concept trailer for the game next year for our FMP.
Tx
Monday, 24 May 2010
Big Update
Ok so recently. I got my self into gear. I should have some stuff to upload later.
BUT
seeing as I'm working on my Script at the moment, I can't really upload the full thing can I? Or Can I? If anyone is interested in reading through the first draft of my Script for "Bandits" then please give me a shout @ Tom.Dowler@gmail.com
So things are going well with the script. I've done a few bits and bobs drawing wise also. And found a few more things just recently I wanted to further, remembering I had a stash of stories that I'd never saved or used. Which I plan to further and develop maybe to pitch as work for next year. Maybe just to do as a Web Comic, or maybe just to keep my hand in the creative side of production.
Boom! ok!
Pitch project! Going ok! We had a massive turn around of idea, which now everyone seems pretty stoked to be a part of! We're going to be making a Team Fortress-esque/Street Fighter-ish, game (well not making it, but pitching it). We plan for it to be a bit of an adult aimed game maybe for plus 15's but with 5 people working on the project I have found myself taking the lead role again, which is good, because now I feel I don't have to back down no matter what these people say,. These guys have chosen to work with me, and they're all awesome in their own specific way. And to see that they acknowledge my skill aswell makes me feel so much better about myself. So I'm just gonna do my best to get them through and to have them do the best they can. I'm really happy with this, and am holding weekly meets as well as personal meets with each of my work mates. It's a really nice and personal way to make sure stuff is going ok. Now I want to make sure everyone knows what's going on in their own department and have something to talk about.
At the moment.
Character Designs - Simon Acty & Myself
Character Stories - Emma Taylor & Myself
Environments - Matt Butler
Weaponry - Matt Luxton
Interface and Playability - Me and the Teams input
I think this will work well. I just need to get everyone together to sort the pitch into something nice and flowy! And I have an awesome idea for a gimmick that'll make it rememberable. Keep your minds open! haha.
BUT
seeing as I'm working on my Script at the moment, I can't really upload the full thing can I? Or Can I? If anyone is interested in reading through the first draft of my Script for "Bandits" then please give me a shout @ Tom.Dowler@gmail.com
So things are going well with the script. I've done a few bits and bobs drawing wise also. And found a few more things just recently I wanted to further, remembering I had a stash of stories that I'd never saved or used. Which I plan to further and develop maybe to pitch as work for next year. Maybe just to do as a Web Comic, or maybe just to keep my hand in the creative side of production.
Boom! ok!
Pitch project! Going ok! We had a massive turn around of idea, which now everyone seems pretty stoked to be a part of! We're going to be making a Team Fortress-esque/Street Fighter-ish, game (well not making it, but pitching it). We plan for it to be a bit of an adult aimed game maybe for plus 15's but with 5 people working on the project I have found myself taking the lead role again, which is good, because now I feel I don't have to back down no matter what these people say,. These guys have chosen to work with me, and they're all awesome in their own specific way. And to see that they acknowledge my skill aswell makes me feel so much better about myself. So I'm just gonna do my best to get them through and to have them do the best they can. I'm really happy with this, and am holding weekly meets as well as personal meets with each of my work mates. It's a really nice and personal way to make sure stuff is going ok. Now I want to make sure everyone knows what's going on in their own department and have something to talk about.
At the moment.
Character Designs - Simon Acty & Myself
Character Stories - Emma Taylor & Myself
Environments - Matt Butler
Weaponry - Matt Luxton
Interface and Playability - Me and the Teams input
I think this will work well. I just need to get everyone together to sort the pitch into something nice and flowy! And I have an awesome idea for a gimmick that'll make it rememberable. Keep your minds open! haha.
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