Showing posts with label Matt Luxton. Show all posts
Showing posts with label Matt Luxton. Show all posts

Wednesday, 6 April 2011

The Last Trophy - Quick Update.



So I've been collating together all the animation and work that's gone ahead so far, and been throwing it into the offline edit. AKA. The Block Through. (haw haw) The results are as above.

All the guys in the group are powering on, and it feels really good again to have all this work coming together, I'm currently waiting on Olly to send me scenes with Passes and Layers added in so I can start getting my render on. Animation is looking fantastic which we have Emma, Roy & Oddne to thank for that, through all the hard times and technical difficulties, we're all still here powering on through the Easter break in our own little corner of the room. (That's right, I said it. OUR OWN! haha nah I kid.) Matt. B, Matt. L and Simon have been texturing and conquering all the technical difficulties, and plastering the scenes with textures at the same time. Pete's Scripting has been a god send in sorting out our file management, and he's also been hitting up our effects with his genius. Olly Kingston-Winston has been in constant contact with me, A Master of Fire and Brimstone, he has brought the magic of light to our worlds, and for this we thank him, also being a great base for creating presets and shaders, it's safe to say that without his dedication and pure "Lightness", The Last Trophy would in no way look as good as it does, and without the pretties, we'd all be less stoked to get this finished. So Massive Kudos to him.

This is kind of an update for everyone really as I've just done on the groups blog as a lot of the guys have been so busy night and day, that blogging has just seemed a million miles away, which is where I come in, as my Mentor, (Hopefully) is none other than The Creative Assembly's Mark O'Connell. A PR and Marketing Manager who has recently just put out the fantastic Total War: Shogun II. (I'm sorry for being premature on that, it may not even happen yet) But I'm massively stoked for this, and from what I've seen, he seems like a really awesome guy, get across to his website at the link above and check out his achievements.

Anyway, to conclude, everyone's pushing it, the studio smells of sweat and fear, and that's just me!

Take Care Guys.

Tx

Friday, 10 December 2010

What Have I Achieved...

So, as it stands, I for myself as this term at University comes to a close would like to just go over what I've accomplished within these 2 and a bit months both work wise for University, and professionally.
  • I have Written and Re-Written the script 4 to 5 times, after criticism from Derek Hayes, and the team. Cutting down a 9 page Epic to 3 or 4 pages
  • I have lead the team, Scheduled, contacted and kept on top of everything going on within' the Team, allowing for Illness, Holidays and we are still on schedule.
  • Handled problems within' the team, between members including myself.
  • Compiled Design bibles for both occasions.
  • Pitched the Project on behalf of the team
  • Worked as part of the creative force behind the idea along with what I would call a team of writers, heading it up as the lead writer who physically scripted (Thus the project is in no way just my idea)
  • Furthered accessibility to the project by keeping the team's Blog.
  • I have brought together Other members for the team from a cross course range.
  • Promoted the project and myself to Companies like The Peoples Republic of Animation
  • Made attempts to contact professional's in the Games Industry in an attempt to set up my Mentor Scheme.
  • Become Thicker Skinned
  • Learnt more about professionally developing my blog & internet presence.
  • Found new and different Art styles that I enjoy working in.
  • Set myself up for professional development modules next year.
I would go into what I have done on other projects so far, but as of the moment, I have more so worked as a contact point between technology and art for the Musician, and as part of the Brainstorming team for Barista.

I have plenty of things I wish to achieve next year, but for now. I'm proud of what I have achieved this year, and by far am proud of all the people I've had the chance to work with thus far. Especially the Bap team, who without, I think I wouldn't have had the chance to develop in a sense of professionalism that leads to a more mainstream industry, one that I feel I would more likely flourish in.